The project is a Unity game design. By entering different doors, the player experiences rotation in space to reimagine physics, space, and orientation to explore impossible architecture.
Teammate
Meichun Cai / MIT 4.562 coursework
My Work
Interaction Design, C#
Date
Dec.2019
Tool
Unity, #C, Rhino
01 Inspiration
We borrowed some ideas from Dancing Tonite and Relativity, where the space orients and the player’s angle of view changes when clicking and on moving. Also, inspired by Monument Valley, we are interested in the dis-orientation in space and would like to dig deeper into this topic in this project.
Monument Valley
Relativity
Dancing Tonite
02 Step
Design the Space
We designed the space as a cube with 6 faces: each of which can be a ground floor with certain trigger. On each wall, there are 2 doors that the player can enter.
One cube, 6 orientations
Design the Interaction
There are 12 doors in total, and they are matched one to one as the portals and target destinations of each other based on the following rule.
On entering a door, the cube rotates
The wall the player enters becomes the floor
Low Fidelity Model